Supporting scaffolds have been added to the underside of some elevated freighter base parts.Players now always know the freighter bulkhead door, to prevent them from being trapped if they delete all exits to a room.Fixed an issue that caused some posters to use the wrong texture.Fixed an issue that caused multiplayer freighter bases to be missing on PlayStation 4.Fixed an issue that left ladders behind when deleting their attached room on a freighter.Fixed an issue that caused too many wires to be removed when deleting a connected base part (such as a switch).Fixed an issue that allowed bases from blocked players to still be synced in some circumstances.Fixed an issue that could prevent building within very tall freighter bases.Introduced a number of rendering optimisations for freighter bases.Fixed an issue that could prevent newly-purchased frigates from joining up with the fleet.Fixed an issue that caused ByteBeat music to play over the top of the intended settlement bar music.Fixed a number of mission and dialog issues that could prevent mission progress.Fixed an issue that prevented people from acquiring a living frigate if they changed their system clock.Fixed an issue that prevented players from claiming earned frigates from the list of past expedition rewards.Fixed an issue that prevented teleporters from working correctly on derelict freighters.Fixed a crash related to the Fleet Command room.Fixed a crash related to freighter loading.Fixed a crash related to base building.Fixed a number of memory-related crashes, particularly on PlayStation 4 and Xbox One.Related Content – Sony PS5 Complete Guide – Everything Explained On PlayStation 5 For New Users Many people have found these guides helpful.The No Man’s Sky update 3.97 patch notes have been announced by Hello Games, which adds the Polestar community expedition as well as a range of bug fixes. The Index has a New Players section at the top, which gives a suggested reading order. I know of a case where someone built a large open farm on the main deck, and it had issues, slowdowns, and glitches.įinally, I talk about Freighters in more detail, including a description of what I've built in Koyaanisqatsi, in part 7 of my (growing) set of guides to Things I Wish I Knew When Starting NMS. You may find things being slow, or just popping in. You may be able to glitch yourself back "inside." This is why you have a Save Point nearby, as you work, so you can go back to a recent save if you don't make it.īe aware that large open spaces containing a lot of complicated things can cause rendering issues on some platforms. Stick close to the wall and inch along it. You are not stuck using the hallways as they are now.īe aware that if you get too close to a volume you're deleting, you can find yourself "outside," which can be fatal. You can reconfigure almost all of the volume on this deck, with the exception of the volume next to the control room and the ramp to the Hangar Deck. This can recover a fair amount of silver. I use this to color the different decks on the Freighters in my two saves.īe aware that you can reclaim resources by deleting unused volumes. You can use something dangerously close to the delete mechanism to recolor a volume or object. The big unit sticking out immediately to the right of the door is another one of these pieces.Īs you've learned, just use the delete mechanism for your system to remove the specific piece. I used the one blocking the door as a whiteboard in the classroom on the Crew Deck of my Freighter Koyaanisqatsi. You can actually buy the recipes for them from the Anomaly Base Tech Computer. The Freighter interior is built with many of the Interior Decorations.
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