The Genesis version looks and especially sounds pretty bad. The cutscenes are a lot choppier in the SNES version, and I prefer the sound of the Genesis version. Note, however, that the Sega CD version is superior to both. Supposedly this was because the code takes up more "space" on SNES, and so it had to have one fewer level in order to fit on the same size cart. In the SNES version, the enemies are extremely aggressive. (I don't think I like it in one of the ports though, possibly the PSX one) One thing the Genesis (and most other versions I think) do have over the SNES version is the number of voice samples/sfx (there's no "killer!" in the SNES version for example), but this is common to many SNES games given the greater amount of sample data needed (for music and all sfx, which the Genesis can suplement with PSG and FM), the music is great in both the SNES and Genesis, and I like some of the arranged CDDA tracks as well. Also, not sure on all the others, but there's an easter egg with the cows at the intermission (the "well done" announcing one), in the SNES version, pressing different buttons (a,b,x, or y) plays the voice clip at different speeds/pitches. Other than that, I think there may be some other features that may not be in any other versions, little things but still notable, like the accordion at the begining, all other version's I've seen just have a single not being played, but the SNES has a simple tune being played instead. (the saturn version has the transparency issues too, and they completely changed the backgrounds for some reason) (as far as I know, you can't switch weapons in the Genesis version for whatever reason, they put a combo in for the Manta Shield, but no weapon cycling?) Then there's the lack of dithering and false transparency effects the Genesis version uses frequently, granted the Playstation/PC versions are free of this as well. I realised this once I mastered the pilot controls for dunking – Microsoft Basketball Simulator-style – white chick can’t dunk, man! Only lay it up.I find Earthworm Jim 2 better on SNES, the main reason being the weapon select. Rooooo-xanne, you don't have to put on the red light! Not only is she named and dressed like a prostitute, I’m pretty sure her stats have been messed with on account of her being both white, and female. And the sexism don’t forget the sexism! Both of these vices are embodied in one character: Roxy. To think this kind of gritty oatmeal ugliness and ‘street’ ‘tude is actually praised in today’s games – it’s boring and cringeworthy! Says 'Chill' to 'Slade': "you as bored as I am, man?" How delightfully 'urban'.Īnd then comes the racism. Said characters are photo-captured Mortal Kombat-style like just about every other awful game of that era. There are exactly three playable characters to choose from – two black guys and a white chick – meaning only three possible match-ups. It’s one-on-one street basketball, so there are only two fleshy sprites to break up the grey. It’s street basketball, so it takes place on a grey concrete half-court with chain-link fences. Don’t say I didn’t try.Īside from those things, Jammit is a rather bland basketball offering. What do I like about the game? Well, I like the funky slap-bass soundtrack, which matches the title quite well I like the fact that there’s a ‘Trash Talk’ setting in the options screen ranging from ‘off’ to ‘some’ to ‘lots’ and that’s about it. Now that I’ve done Jammit the disservice of comparing it to two great Jams, let’s discuss the game on its own merits. Speaking of simulations, dunking in Jammit is about as easy as landing an aircraft in Microsoft Flight Sim. Good simulations of the sport of basketball mayhap, but not good basketball videogames. Basketball videogame aficionados feel free to disagree with me here, but to my mind there hasn’t been a good basketball game since NBA Jam (perhaps with the exception of NBA Hangtime, which was essentially NBA Jam 2). This is also an unfavourable comparison for any basketball game, recent or otherwise. Upon realising that Jammit is in fact a basketball game, it reminded me of yet another videogame: NBA Jam. Unfortunately for Jammit, it has just damned itself to the seventh level of Videogame Hell simply by being mentioned in the same breath as Toejam & Earl and failing to live up to that gold standard – an unfavourable comparison for many a videogame, and an unfair one, some may say. Those of you who have had the pleasure of playing that game will no doubt understand the reference. A game that, in my humble opinion, is one of the greatest games of all time. The word ‘Jammit’ immediately elicits memories of a game very near and dear to my heart, Toejam & Earl.
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